Software Engineer
Gameplay Programming • AI Projects • Enterprise Systems
I’m a software engineer with experience across gameplay systems, AI-driven tools, and enterprise support. I enjoy building interactive systems, solving technical problems, and creating projects that feel polished and useful.
AI assistant built around my resume and experience, designed to answer questions about my background, skills, and projects.
USC Games capstone project where I engineered gameplay systems, item interaction, NPC behavior, and contributed Spanish localization and voice acting.
Original game project focused on gameplay programming, systems design, and implementation from the ground up.
Team project centered on usability, game feel, and iterative player-focused design improvements.
Project work involving game design, feature planning, and system-level thinking for a cohesive player experience.
Graphics-focused engineering work demonstrating rendering, technical problem solving, and lower-level programming concepts.
Systems Engineer (Client: Lumen Technologies)
2024 - Present
Mobile Expert
2019 - 2024
Math Lab & Math Tutor
2016 - 2019
Quality Assurance
2010 - 2011
University of Southern California
2019 – 2022 | Los Angeles, CA
Fullerton College
2017 – 2019 | Fullerton, CA
English — Native
Spanish — Native
Japanese — Conversational
Computer Science
(by Harvard University, 2023)
Computer Science Games
(by Harvard University, 2023)
Artificial Intelligence with Python
(by Harvard University, 2023)
Programming with Python
(by Harvard University, 2023)
Daniel Franco
714-860-8077
dofranco@alumni.usc.edu