Engineered gameplay systems for interaction, inventory, and advanced NPCs in Unity using C#.
Actively identified and resolved bugs at various stages of the project lifecycle, contributing to enhanced stability and overall quality of the software.
Developed fluid player movement and integrated visual effects for both the environment and items.
Coded scripts to enable interactions with objects, seamlessly integrating items into an inventory system.
Translated all dialogue and text-based elements into Spanish. Provided voice work for two characters (my voice is featured in the trailer).